JM Interactive Private alpha
Browser play · No download · Phone and desktop

Gulf Florida

A big, shared Florida city you can walk into — and the whole point is that other people are in it with you.

Bayfront streets, a working marina, twenty-odd jobs to pick up, fishing off the pier, races, treasure runs, and a downtown arena where the rounds never stop. Built on the coast, made to be played together, and it runs in the browser on the phone already in your pocket.

Florida: the bayfront stadium, marina and downtown at golden hour
Art previewThe Bayfront Bowl, the marina and downtown — built in-game, shown here as art while gameplay captures are made.
Doors

Approved players only, for now

Florida is playable, but it is still being built — and building a city is easier when the crowd arrives after the streets are finished. So the world is closed while I work: make a free account, ask for access, and I will let you in by hand. Everything you earn is kept on your account.

Ask for access

Make a free account, then ask — it takes about a minute.

  1. Make a free account — username, email, password.
  2. Come back here and tap Ask for access.
  3. I approve it by hand, usually within a day.

Get told when it opens

Not ready to make an account? Leave an email and I will send you the moment the doors open to everyone. No list selling, no daily email — just the one that matters.

What is in there

The city, not a level

Everything here is in the same shared world at the same time, so the person you pass on the boardwalk is a real player on their own phone.

01

A coast you can learn

Districts from the bayfront stadium to the docks, the market, the yards and the far islands. Walk it, drive it, or open the map and pick a target.

02

Work, then get paid

Twenty-plus jobs on the boards: courier runs, races, bounties, stunt jumps, treasure hunts and fishing off the pier. Credits and XP land in your account.

03

Endless rounds downtown

Step into the ring at the Bayfront Bowl and the rounds start climbing and never stop. Records are kept per arena and shown to everyone standing there.

04

Better with someone

Bring a friend and the waves come harder — and pay more. Playing near each other in the world multiplies what you both earn.

05

Made for the phone

Thumb controls, tap prompts, a menu you can reach with one hand, pinch-zoom map, and aim that does not fire when you are only looking.

06

Kept on your account

Sign in and your level, credits, jobs and records follow you to any device — so playing for an hour is worth something tomorrow.

A look inside

Screens from the world

Gameplay captures are being taken as the alpha opens — until they land, these are the art previews for the three places players spend their time.

A short gameplay teaser is next on the list. Want shots of your own run in here? Take one and send it to me — the good ones go on this page.

Straight answers

Why is it locked?

Why not just let everyone play it now?

Because it is a big world mid-build, and a half-finished city full of strangers is a worse first impression than a finished one. The closed door also means the people testing it are the people who asked — their bug reports and ideas actually reach me while I am still holding the tools.

What does being approved give me?

The whole game, as it stands, and every update from here on: the streets, the jobs, the fishing, the arena, co-op with friends, and progress saved to your account so nothing you earn is lost when the world grows.

Why do I need an account?

So the city can remember you. Access lives on your account rather than in this browser, which means it survives a new phone, a cleared cache and a friend's laptop — and your level, credits and records come with you.

How much will it cost?

Nothing while it is in alpha, and nothing you have to pay to keep playing the parts that exist today. If a paid version ever makes sense, alpha players will hear about it first and there will still be a free way to play.

Can my kid play it?

Yes — it is built to be played with family, with cartoon-styled combat and no gore. In-game chat has a safety filter and a "keep it in JMI" rule for personal details, and a parent can sit next to them with the sound on.

Do I need a fast PC or a console?

No. It is a browser game — it streams its own assets and runs on a normal laptop, a school Chromebook-class machine, or a phone. If it stutters, the menu has a graphics/look setting to dial down.

I am stuck, or I want to help build it

Tell me. Bug reports, "this part is confusing", "the phone controls fight me" — that is exactly the feedback this stage is for. Email [email protected] or catch me on the site.